namespace MR { class Rig { public: NMP::Quat m_blendFrameOrientation; NMP::Hierarchy* m_hierarchy; unsigned int m_trajectoryBoneIndex; unsigned int m_characterRootBoneIndex; NMP::StringTable* m_boneNameMap; NMP::Quat* m_boneQuat; NMP::Vector3* m_bonePos; unsigned int m_spuMemoryRequirements; unsigned int* m_aGlobalIDToRigID; unsigned int m_nGlobalIDToRigIDCount; }; }
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