struct SCrowdMapData { unsigned int m_nVersion; SVector4 m_vCellConsts; unsigned int m_nGridSizeX; unsigned int m_nGridSizeY; unsigned int m_nCellSizeX; unsigned int m_nCellSizeY; TArray<ZCrowdGridPoint> m_GridMap; float m_fGridMapHeightOffsetsScale; float m_fGridMapHeightOffsetsBias; TArray<SCrowdCells> m_CellFlags; TArray<SCrowdFlowChannel> m_aFlowChannels; float m_nGridCellSize; SMatrix m_mObjectToWorld; SVector3 m_vGlobalSize; float m_nGridGeneratorOffset; };
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