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test(wpf): capture fractional local ShaderEffect frames - #280
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wieslawsoltes wants to merge 6 commits into
Draft
wieslawsoltes wants to merge 6 commits into
wieslawsoltes wants to merge 6 commits into
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The exact corrected head e611aae passed original Windows reference workflow https://github.com/wieslawsoltes/ProGPU/actions/runs/37045784511 (both jobs successful). The x64 lane checked all 21 new cases/63 replays against the source-derived output clip; ARM64 passed only its separate unsupported-software negative controls. Capture allocation, UV basis, source inputs and strict byte comparisons remain unchanged. Offline reanalysis also matched all 1,548,288 immutable predecessor bytes. This is original-reference evidence, not native GPU/application qualification; full Build and stacked dependencies remain pending. |
wieslawsoltes
added this pull request to stack #310
October 2, 2026 21:48
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Scope
Stacked reference-only companion to #276. Native implementation is separately stacked on #277; this PR changes no native admission, renderer, source dependency pin or WPF551 code.
Validation
Implementation was committed before checks. Bounded CPU-only validation passes 127 pure controls (57 unchanged +70 new), direct compilation of only the original reference sources against cached Microsoft reference assemblies with warnings as errors, syntax parsing, workflow YAML, unchanged original guards/deadlines and diff checks.
No original Windows execution, native/provider build, local GPU/VM, runtime staging or hardware/application qualification is claimed. The automatic original-Windows reference workflow is the next gate. Full native Build is deliberately deferred while this draft remains stacked; no merge without eventual exact-head whole-Build and all required checks.
Source contract and precise receipt: docs/original-shader-local-capture-reference.md.