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Retain original local ShaderEffect capture frames - #282
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wieslawsoltes wants to merge 5 commits into
Draft
wieslawsoltes wants to merge 5 commits into
wieslawsoltes wants to merge 5 commits into
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wieslawsoltes
added this pull request to stack #311
October 2, 2026 21:48
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Scope
Stacked on #277 (
feat/native-shader-capture-padding), preserving its source union of #267/#270/#271. No dependency repin, runtime staging or capability admission.Evidence and remaining gates
Major implementation was committed before bounded checks. Strict C++20 syntax passed for the actual MIL implementation/tests, scene validator/builder, shared renderer with the cached Dawn ABI, and fully instantiated shared GPU fixture. Protocol/coverage, native ownership inventory, all seven generated contracts, both Unicode verifiers and three inline-array generator tests pass. Generated C# source parses. No native library/test executable, GPU/VM or full graph build was run locally.
Independent original Microsoft reference #280 at
e611aae3fdf3366085475094d11156676f4141a3passed Windows reference workflow https://github.com/wieslawsoltes/ProGPU/actions/runs/37045784511 (x64 pixels, separate ARM64 unavailable control). That is source evidence, not native pixel qualification. Hardware pixel-center UV remains distinct from original SoftwareOnly integer-phase UV.The first inverse proof is internally bounded to exact power-of-two accumulated axes in [1/256,256]; this is not a new public policy or completion claim. Non-dyadic/full inverse, fractional final placement, fractional source clips, anti-aliased output coverage and actual WPF source integration remain required implementation/qualification contracts. Native CPU, both-provider GPU, Windows/package and exact whole producer Build gates are pending. Root coordinates a single hosted dispatch; no Build was manually dispatched by this worker.
Detailed contract and receipts:
docs/native-shader-local-capture-frame.md.