A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
-
Updated
Jul 21, 2025 - C#
A minimal and very optimized version of Minecraft made in Unity, virtually endless in all three axis.
A dual Marching Cubes method using cuboids, based on greedy meshing. Suitable for use with a uniform grid of data derived from multiple depth maps.
Minecraft clone with greedy meshing in Unity using Burst compiler
A port of https://github.com/cgerikj/binary-greedy-meshing to Rust.
A high-performance native .vox importer for Unity. Supports MagicaVoxel hierarchy, greedy meshing optimization, and automatic texture baking. No external dependencies. Fast and optimized MagicaVoxel .vox importer for Unity
Fast Voxel Engine for Unity using Jobs & Burst
blazingly average and memory unsafe minecraft renderer written in idio(ma)tic rust
Contains an OpenGL VisualEngine for 3D rendering, a voxel 3D-modeler, and a temporary procedural-generation world.
Minecraft rendering engine mod that does all of it.
A Minecraft clone with Python using moderngl
C++20 / OpenGL 4.1 voxel engine, built as a systems-performance project: cross-chunk greedy meshing at 5.3x fewer triangles under a CI regression gate, 12-byte packed vertices (GPU mesh 127 -> 10.9 MB), 9-worker off-thread chunk streaming, TSan-clean lock-free MPMC queue benchmarked then deliberately not shipped.
A demonstration of greedy meshing in Javascript with p5.js used for voxels and more
A browser editor where every sprite becomes a 3D model
A real-time 3D voxel sculptor for the browser. Place, paint and carve cubes with symmetry, undo history, greedy meshing and OBJ/glTF export. Built with React, Three.js & TypeScript.
Optimizing voxel terrain rendering: implementing the Mikola Lysenko greedy meshing algorithm to reduce 32³ block voxel chunks from 196,608 quad faces down to minimal coplanar quads.
To associate your repository with the greedy-meshing topic, visit your repo's landing page and select "manage topics."