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Hi, I'm Lucas Antunes de Almeida! 👋

Software Engineer building things with .NET and Go ⚙️
Computer Scientist by UNIPAMPA, with a background in AI and machine learning.

### A little about myself...
package main
 
type Lucas struct {
    Role       string
    MainStack  []string
    AlsoSpeaks []string
    Interests  []string
}
 
func main() {
    me := Lucas{
        Role:       "Software Engineer",
        MainStack:  []string{"C# / .NET", "Go"},
        AlsoSpeaks: []string{"Python", "C", "C++"},
        Interests:  []string{"Backend", "Distributed Systems", "AI"},
    }
    _ = me
}

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  1. Collider Collider Public

    2D game engine for Go. Every game you build is agent-playable out of the box: headless for CI bots, MCP for any AI agent, autopilot on screen.

    Go 1

  2. Blocks Blocks Public

    A cute daily block puzzle in Go, built with Collider. A new challenge for everyone every day. Play in the browser or natively.

    Go

  3. Fighter Fighter Public

    A platform fighting game that is also an arena for AI agents. Any MCP-speaking agent can walk in, discover the controls, and fight. Built on the Collider engine.

    Go

  4. Pixlift Pixlift Public

    A browser editor where every sprite becomes a 3D model

    JavaScript

  5. OpenGGP OpenGGP Public

    Design and development of a multi-game Artificial Intelligence system capable of successfully playing more than one game

    Python 1 1

  6. felipemelchior/Maze-Escape-OpenGL felipemelchior/Maze-Escape-OpenGL Public

    Este repositório tem como objetivo criar um jogo simples usando a tecnologia OpenGL e uma criação automática de labirintos perfeitos que são traduzidos para .Obj.

    C++ 2