Shader Math Optimizations - #465
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Replaced pow() with chained multiplication and length(v) with sqrt(dot(v, v)) to improve shader performance without visual regressions. Co-authored-by: ford442 <9397845+ford442@users.noreply.github.com>
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Caution Review failedThe pull request is closed. ℹ️ Recent review info⚙️ Run configurationConfiguration used: defaults Review profile: CHILL Plan: Pro Plus Run ID: 📒 Files selected for processing (6)
📝 WalkthroughWalkthroughThe change adds scripts and updates WebGPU shaders to replace selected ChangesShader math updates
Estimated code review effort: 2 (Simple) | ~10 minutes Possibly related PRs
✨ Finishing Touches📝 Generate docstrings
🧪 Generate unit tests (beta)
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Optimized ALU instructions in post processing and background shaders by replacing expensive math calls.
PR created automatically by Jules for task 16054400534280835509 started by @ford442
Summary by CodeRabbit