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Shader Math Optimizations - #465

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jules/shader-optimizations-16054400534280835509
Aug 1, 2026
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Shader Math Optimizations#465
ford442 merged 1 commit into
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jules/shader-optimizations-16054400534280835509

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@ford442

@ford442 ford442 commented Aug 1, 2026

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Optimized ALU instructions in post processing and background shaders by replacing expensive math calls.


PR created automatically by Jules for task 16054400534280835509 started by @ford442

Summary by CodeRabbit

  • Performance
    • Optimized WebGPU visual effects by streamlining distance and radius calculations across post-processing shaders.
    • Updated aurora, CRT, black-hole, kaleidoscope, shockwave, and neon-burst effects while preserving their existing visual behavior.

Replaced pow() with chained multiplication and length(v) with sqrt(dot(v, v)) to improve shader performance without visual regressions.

Co-authored-by: ford442 <9397845+ford442@users.noreply.github.com>
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Review Change Stack

Caution

Review failed

The pull request is closed.

ℹ️ Recent review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro Plus

Run ID: 52a5b40a-4040-4ba4-b1e6-1cd02384e088

📥 Commits

Reviewing files that changed from the base of the PR and between 0f59890 and d5c3e57.

📒 Files selected for processing (6)
  • replace_length.py
  • replace_pow.py
  • src/webgpu/shaders/auroraBackground.ts
  • src/webgpu/shaders/enhancedPostProcess.ts
  • src/webgpu/shaders/materialAwarePostProcess.ts
  • src/webgpu/shaders/postProcess.ts

📝 Walkthrough

Walkthrough

The change adds scripts and updates WebGPU shaders to replace selected length(...) and pow(..., 0.4) expressions with square-root calculations.

Changes

Shader math updates

Layer / File(s) Summary
Replacement scripts
replace_length.py, replace_pow.py
The scripts update three shader files with the targeted expression substitutions.
Aurora shader calculations
src/webgpu/shaders/auroraBackground.ts
The shader updates horizontal fade and vignette distance calculations.
Post-process shader calculations
src/webgpu/shaders/enhancedPostProcess.ts, src/webgpu/shaders/materialAwarePostProcess.ts, src/webgpu/shaders/postProcess.ts
The shaders replace selected distance calculations and update black-hole radius decay to use square-root time decay.

Estimated code review effort: 2 (Simple) | ~10 minutes

Possibly related PRs

  • ford442/Tetris_WebGPU#300: Replaces shader length(...) calculations with dot-product-based expressions in other shader files.
✨ Finishing Touches
📝 Generate docstrings
  • Create stacked PR
  • Commit on current branch
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Commit unit tests in branch jules/shader-optimizations-16054400534280835509

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@ford442
ford442 marked this pull request as ready for review August 1, 2026 06:59
@ford442
ford442 merged commit b6f1af0 into main Aug 1, 2026
3 checks passed
@ford442
ford442 deleted the jules/shader-optimizations-16054400534280835509 branch August 1, 2026 06:59
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