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feat: Enhance block pulse effect based on game level - #464

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ford442 merged 1 commit into
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enhance-block-pulse-7571866484001570726
Jul 31, 2026
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feat: Enhance block pulse effect based on game level#464
ford442 merged 1 commit into
mainfrom
enhance-block-pulse-7571866484001570726

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@ford442 ford442 commented Jul 31, 2026

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  • Replaced static block pulse calculations in WGSL with dynamic scaling based on fUniforms.level.
  • Increased both the speed and the intensity of the pulse as the level goes up, fulfilling the "Neon Bricklayer" persona's requirement for a dynamic "Pulse" effect that makes blocks feel alive.

PR created automatically by Jules for task 7571866484001570726 started by @ford442

Updated `fragmentMain.wgsl` to replace the static `idlePulse` and `emissivePulse` calculations with dynamic versions that scale based on `fUniforms.level`. This ensures that block pulse speed and intensity increase as the game level increases, providing better visual feedback and "juice".

Co-authored-by: ford442 <9397845+ford442@users.noreply.github.com>
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  • src/webgpu/shaders/wgsl/block/fragmentMain.wgsl

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@ford442
ford442 marked this pull request as ready for review July 31, 2026 11:47
@ford442
ford442 merged commit 0f59890 into main Jul 31, 2026
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@ford442
ford442 deleted the enhance-block-pulse-7571866484001570726 branch July 31, 2026 11:47
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