feat: cap max global particles to 5000 - #463
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- Modified `particleBudgetForQuality()` in `src/webgpu/particles/layout.ts` to strictly cap the returned budget at 5000 using `Math.min(budget, 5000)`. - This ensures that heavy explosive effects do not lag the browser, fulfilling the Neon Bricklayer performance verification clause. - Added a journal entry to `neon_bricklayers_journal.md` documenting this performance fix. Co-authored-by: ford442 <9397845+ford442@users.noreply.github.com>
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📝 WalkthroughWalkthroughThe WebGPU particle budget now defaults to the medium budget for unsupported qualities and caps all returned values at 5,000. The journal records this behavior, and the video manifest timestamp is updated. ChangesParticle budget control
Estimated code review effort: 2 (Simple) | ~10 minutes Possibly related PRs
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Implemented a strict limit of 5000 on the max global particles to prevent potential lag during explosive visual effects, in line with the "Neon Bricklayer" persona's performance guidelines.
PR created automatically by Jules for task 4186936212885832433 started by @ford442
Summary by CodeRabbit
Performance
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