Skip to content

Add Glitch effect on Tetris line clears - #461

Merged
ford442 merged 1 commit into
mainfrom
neon-bricklayer-glitch-11171732102639568150
Jul 28, 2026
Merged

Add Glitch effect on Tetris line clears#461
ford442 merged 1 commit into
mainfrom
neon-bricklayer-glitch-11171732102639568150

Conversation

@ford442

@ford442 ford442 commented Jul 28, 2026

Copy link
Copy Markdown
Owner

Added a visual Glitch effect on Tetris line clears to improve game feel and recorded it in the journal.


PR created automatically by Jules for task 11171732102639568150 started by @ford442

Summary by CodeRabbit

  • New Features
    • Added an intense glitch visual effect when clearing four lines at once, making major Tetris plays feel more chaotic and impactful.
  • Documentation
    • Added a visual-effects journal entry documenting the new line-clear effect.

Added an intense glitch effect trigger in `viewGameEvents.ts` when a Tetris (4 lines) is cleared to make big plays feel more impactful, in alignment with the 'JUICE' core philosophy. Also recorded this visual enhancement in the `neon_bricklayers_journal.md`.

Co-authored-by: ford442 <9397845+ford442@users.noreply.github.com>
@google-labs-jules

Copy link
Copy Markdown

👋 Jules, reporting for duty! I'm here to lend a hand with this pull request.

When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down.

I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job!

For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with @jules. You can find this option in the Pull Request section of your global Jules UI settings. You can always switch back!

New to Jules? Learn more at jules.google/docs.


For security, I will only act on instructions from the user who triggered this task.

@coderabbitai

coderabbitai Bot commented Jul 28, 2026

Copy link
Copy Markdown

Review Change Stack

Caution

Review failed

The pull request is closed.

ℹ️ Recent review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro Plus

Run ID: c9f9a28f-5ff7-47a8-88ee-42373cd4b8ef

📥 Commits

Reviewing files that changed from the base of the PR and between 11a8cb8 and 27d97ca.

📒 Files selected for processing (2)
  • neon_bricklayers_journal.md
  • src/webgpu/viewGameEvents.ts

📝 Walkthrough

Walkthrough

Adds an intense glitch effect to the specific 4-line Tetris clear event and records the visual change in the project journal.

Changes

Line clear visual effects

Layer / File(s) Summary
Trigger and record the 4-line glitch effect
src/webgpu/viewGameEvents.ts, neon_bricklayers_journal.md
The 4-line clear branch triggers triggerGlitch(1.0) after the shockwave, and the journal records the new effect.

Estimated code review effort: 1 (Trivial) | ~2 minutes

Possibly related PRs

Suggested reviewers: copilot

✨ Finishing Touches
📝 Generate docstrings
  • Create stacked PR
  • Commit on current branch
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Commit unit tests in branch neon-bricklayer-glitch-11171732102639568150

Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out.

❤️ Share

Comment @coderabbitai help to get the list of available commands.

@ford442
ford442 marked this pull request as ready for review July 28, 2026 05:37
@ford442
ford442 merged commit 35400ef into main Jul 28, 2026
3 checks passed
@ford442
ford442 deleted the neon-bricklayer-glitch-11171732102639568150 branch July 28, 2026 05:37
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant