Update exponential decay for shake and bloom effects - #424
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Updated the decay formulas for `shakeIntensity` and `neonBloomIntensity` in `src/webgpu/effects.ts` from fast algebraic approximations to true exponential decay using `Math.exp` as required for a snappier game feel. Also logged the updates in `neon_bricklayers_journal.md`. Co-authored-by: ford442 <9397845+ford442@users.noreply.github.com>
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Caution Review failedThe pull request is closed. ℹ️ Recent review info⚙️ Run configurationConfiguration used: defaults Review profile: CHILL Plan: Pro Plus Run ID: 📒 Files selected for processing (3)
📝 WalkthroughWalkthrough
ChangesVisual Effect Decay
Estimated code review effort: 1 (Trivial) | ~5 minutes Possibly related PRs
✨ Finishing Touches📝 Generate docstrings
🧪 Generate unit tests (beta)
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Updated the decay formulas for
shakeIntensityandneonBloomIntensityinsrc/webgpu/effects.tsto use true exponential decay (Math.exp) instead of algebraic approximations, resulting in a snappier game feel. Logged the changes inneon_bricklayers_journal.mdas requested.PR created automatically by Jules for task 7661657725309913315 started by @ford442
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