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Tile mutator workers
juanosarg edited this page May 30, 2026
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The Maps module adds several tile mutator workers that interface with our def extension, TileMutatorExtension.
If you don't also define a TileMutatorExtension these workers do nothing and probably spew errors. TileMutatorExtension requires an optional feature to be toggled, learn how here: OptionalFeatures
- TileMutatorWorker_ExtraAnimal: Adds a worker for mutators that add new animals to maps
- TileMutatorWorker_GenericKCSGSpawner: Adds a worker for mutators that spawn structures created through our KCSG system
- TileMutatorWorker_GenericPrefabSpawner: Adds a worker for mutators that spawn structures created through Odyssey's prefab system
- TileMutatorWorker_GenericSpawner: Adds a worker for mutators that spawn individual scattered items
- TileMutatorWorker_PlantsWithCommonality: Adds a worker for mutators that spawn plants weighted by a commonality index
- TileMutatorWorker_TerrainSwapper: Adds a worker for mutators that swap an existing map terrain with a different one
Tile mutator workers are added to the <workerClass> tag of the TileMutatorDef you want to add them to.
- Abilities
- Animal Behaviours
- Apparels
- Buildings
- Cooking
- Factions
- Genes
- Global
- Graphics
- Hediffs
- Maps
- Memes
- OptionalFeatures
- Pawns
- Planet
- Plants
- Storyteller
- Things
- Weapons
- Weathers
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Advanced Resource Processor
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions