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Debug helpers options
KylianB edited this page Jul 9, 2022
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In the debug menu, some helpers have been added.
In order, allow to:
- Spawn a previously exported
StructureLayoutDefon the map (it will be spawned part of the map faction, i.e., turret won't attack colonist if spawned on player map, etc.). - Spawn a previously exported
SymbolDef, useful to test custom symbols. - Destroy every single pawns on the map. Useful if you want to make sure to not export unwanted pawns.
- Same thing as above, but destroy every single pawns not part of your faction on the map.
- Spawn any roof type in size 1x1, 3x3 and 9x9., instead of only the 3x3 constructed roof vanilla option:
- Spawn any natural rock, including modded rocks, in size 1x1, 3x3 and 5x5.
- Abilities
- Animal Behaviours
- Apparels
- Buildings
- Cooking
- Factions
- Genes
- Global
- Graphics
- Hediffs
- Maps
- Memes
- OptionalFeatures
- Pawns
- Planet
- Plants
- Storyteller
- Things
- Weapons
- Weathers
- PipeSystem basics
- Resource
- Resource storage
- Resource processor
- Resource to thing
- Resource to power
- Thing to resource
- Resource trader
- Refill building with pipes
- Pipe valve
- Advanced Resource Processor
- Update to KCSG 2.0
- Exporting buildings
- Customizing symbols
- Debug helpers options
- Custom faction settlement
- Custom structure and scenarios
- Custom structure in quests
- Custom structure in WorldObjects
- Biome based structures
- Spawning world object(s) at world generation
- Prevent settlement spawning for nomadic factions


