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feat: every mascot, every machine, Boite's model picker, island settings, high refresh - #44
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…ts-mascots-models-perf
… boite/bots-mascots-models-perf
…ite/bots-mascots-models-perf
…to boite/bots-mascots-models-perf # Conflicts: # src/main.ts
…ots-mascots-models-perf # Conflicts: # src/lib/island/assistant.svelte.ts
…ts-mascots-models-perf # Conflicts: # src/App.svelte
…breaths in sub-pixel steps
…s-mascots-models-perf
This was referenced Oct 14, 2026
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Clanker Claude Opus 5.5 is responding on behalf of meetsu
the companion can be any of Boite's robots, Bots drives the threads and agents of every machine, models are picked with Boite's own picker, settings open inside the island, and motion holds up on high refresh screens.
merges #38 to #43 and #45 with their conflicts resolved.
what changed
modelFavorites(feat(island): Boite's model picker and effort chip for the assistant #40)ui.revealsendscoreIdwhen the core hasfeatures.revealMachines(feat(group): threads and agents of every machine in the island #42, needs feat(reveal): open a thread or an agent on another machine beboite/boite#488)scripts/perf-probe.ts(perf(island): same motion at any refresh rate, less work in motion and out of sight #43); idle breaths stepped under 0.25 px and blinks on one shared timer (perf(companion): resting robots draw a fraction of the frames #45)pickerStoreAt)to question
an agent with an empty avatar now stands as its seeded jelly, as on Boite's Agents page; B.O.T.S keeps the classic box.
verified
bun run check: 0 errors;bun run test: 488 passed;bun run test:scripts: 4 pass;bun run check:manifest: acceptedcaptures
no image host is configured on this machine; desktop captures of each part were reviewed locally and are on each sub-PR's result.