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51 changes: 51 additions & 0 deletions Shaders/Call of Duty Black Ops 3/Includes/Common.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,57 @@
#include "../../Includes/Common.hlsl"
#include "Settings.hlsl"

// // \left\{x<0.081:\frac{x}{4.5},\left(\frac{x+0.099}{1.099}\right)^{\frac{1}{0.45}}\right\}
// #define DECODEREC709(T)\
// T DecodeRec709(T x) {\
// return x < 0.081 ? x / 4.5 : pow((x + 0.099) / 1.099, 1.0 / 0.45);\
// }
// DECODEREC709(float)
// DECODEREC709(float3)
// DECODEREC709(float4)
// #undef DECODEREC709
//
// // \left\{x<0.018:4.5x,1.099x^{0.45}-0.099\right\}
// #define ENCODEREC709(T)\
// T EncodeRec709(T x) {\
// return x < 0.018 ? 4.5 * x : pow(x * 1.099, 0.45) - 0.099;\
// }
// ENCODEREC709(float)
// ENCODEREC709(float3)
// ENCODEREC709(float4)
// #undef ENCODEREC709

#define DECODEREC709(T)\
T DecodeRec709(T x) {\
T r0, r2, r3, r4;\
r0 = x;\
r2 = 0.0989999995 + r0; \
r2 = 0.909918129 * r2;\
r2 = pow(r2, 2.22222233);\
r3 = -(0.0810000002 >= r0);\
r4 = 0.222222224 * r0;\
r2 = r3 ? r4 : r2;\
return r2;\
}
DECODEREC709(float3)
DECODEREC709(float4)
#undef DECODEREC709

#define ENCODEREC709(T)\
T EncodeRec709(T x) {\
T r0, r1, r2;\
r1 = x;\
r0 = pow(r1, 0.449999988);\
r0 = r0 * 1.09899998 + -0.0989999995;\
r2 = -(0.0179999992 >= r1);\
r1 = 4.5 * r1;\
r0 = r2 ? r1 : r0;\
return r0;\
}
ENCODEREC709(float3)
ENCODEREC709(float4)
#undef ENCODEREC709

#if CUSTOM_LUMA == 1
#if CUSTOM_SDR == 1
#undef CUSTOM_LUTBUILDER_COLORSPACE
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