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BO3: HDR10 - #224
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XgarhontX wants to merge 5 commits into
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BO3: HDR10#224XgarhontX wants to merge 5 commits into
XgarhontX wants to merge 5 commits into
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I am adding HDR10 to Luma for all games very soon |
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Though no conflicts, it's NOT mergeable!
core.hppfor this.Primary Need
OnPresent()execution for custom Display Composition.How I'm handling HDR10
OnPresent()'s Display Composition will bind that rgba16f as SRV, drawing to original rgba10a2 backbuffer as RTV, which is when PQ finally encodes, ready for HDR10 present.Changes:
game.hChanges:
core.hppOnPresent().OnBeforeDisplayComposition() example
OnPresent()found and bound the new 16f, I have to unbind to rebind it correctly.CopyResource()call prior that can't be accessed here.So what's next?
OnPresent()execution. Stopping inefficiencies like the wastedCopyResource()would need more.OnPresent()ReShade event, which makes my mess at least self-contained.