Refactor Data-Oriented Design and SIMD Usage - #341
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Co-authored-by: DanielMarcos1 <99456595+DanielMarcos1@users.noreply.github.com>
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Vector3dto remove inefficient internalf32x4(AoS SIMD) padding/unpacking overhead, switching back to scalar math for primitive operations.RigidBodyComponentsarrays directly into theWorldstruct (Structure of Arrays).World::add_body(including assertions).rigid_body.rsusage to pass theWorlddirectly instead of a decoupled components struct.src/physics/components.rsentirely.PR created automatically by Jules for task 12095870162871239038 started by @DanielMarcos1