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Worm Engine

My homemade 3D physics engine. This project aims to create a fully functional physics engine capable of calculations at high performance (yeah, i use rust).

Roadmap for 1.0.0

Each version have a goal to be considered "ready", any bugs found in those positions will lead to hotfixes, if it does, the goal will go from "0.x.0" to "0.x.x".

0.2.0

  • Rigid body dinamics movement

  • Kinematics and Newton's Laws

  • Gravity, Friction, and Air Resistance

0.3.0

  • Elastic and Inelastic Collisions

  • Impulse-based Resolution

  • Restitution and Friction

0.4.0

  • Broad-phase and Narrow-phase Collision Detection

  • Time Step Management

0.5.0

  • Soft Body Dinamics

  • Constraints and Joints

  • Integrators

0.6.0

  • API design and code modularity

0.7.0

  • Debug functionalities

0.8.0

  • Integration with graphics library

1.0.0

  • All the features before and full documentation.

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Worm engine is a home-made physics engine built in rust

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