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Summary
Creatures and props floated on the ground. A new
src/shadow.tsgrounds them with a soft contact shadow and a cast shadow away from the light.Shadows are short by day, long and spreading at sunset, faint at night and contact-only under cloud;
liftfades them for hops. They multiply the ground toward a sky-tinted color so they never gray it. Used in beach, city, desert, farm, jungle, prehistoric, tundra and zen; exported from the API, shown in the template and documented.Evidence
Before (main) on the left, after on the right.
Sunset

Verification:
bun run typecheckpasses; CI's check job runsdev/check.tson this branch.Merge Danger
Door: two-way
Blast Radius: visuals
Eight wallpapers; overlapping shadows stacking darker is fixed during integration in #1.
Merged together with the other visual improvements in #1; this PR's CI screenshot check fails by design because screenshots are regenerated there.