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Summary
Daytime scenes looked flat: the far hills were as saturated as the foreground and the ground was one even tone. A new
src/grade.tsadds depth once inlayout(), and every wallpaper's day palette is retuned.Also softens tundra drift ripples by day and keeps the ocean's ridges from brightening.
hazeandmottleare exported from the API and documented in CONTRIBUTING.Evidence
Before (main) on the left, after on the right.
Behind text, as the terminal shows it

Verification:
bun run typecheckpasses; CI's check job runsdev/check.tson this branch.Merge Danger
Door: two-way
Blast Radius: visuals
Day looks of all ten wallpapers; two new API exports.
Merged together with the other visual improvements in #1; this PR's CI screenshot check fails by design because screenshots are regenerated there.