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Draw edges with smooth mosaic wedges and eighth blocks - #18
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# Conflicts: # CONTRIBUTING.md # src/engine.tsx
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Summary
On octant terminals, diagonal edges (mountain slopes, pine tiers, roofs) stair-stepped in 2×4 blocks.
src/smooth.tsadds the Unicode 16 mosaic wedges and eighth blocks: for a high-contrast cell,refineEdge()fits the octant's two colors along the edge and takes a wedge or eighth glyph when it clearly explains the cell better.WALLPAPER_SMOOTH=0turns it off;dev/cells.tsrenders the new glyphs.Refinements applied:
Canvas.orbs, recorded bypaintSkyand desert's sky): the disc keeps its octants instead of a polygon outline with a dark notch.Evidence
After the refinements, origin/main (left) vs this branch (right), tundra night preview: pine tiers and the round moon.
Cost,
dev/check.ts tundra ocean city jungleback to back twice: 7.47 → 7.68 ms/frame. Worst flicker 87 → 86 cells.Verified: typecheck, build,
dev/check.ts --max-ms=60in octant and quadrant mode (0 failed),--verify-dirty90/90, screenshots up to date.Merge Danger
Door: two-way
Blast Radius: octant terminals; terminals whose font lacks the Unicode 16 wedges would show missing glyphs (
WALLPAPER_SMOOTH=0).