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Hold back color changes under 3 levels until they add up - #12
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Summary
Slow light (aurora, twinkle, bloom around moving things) nudged hundreds of cells by a level or two of 255 every frame, and each nudge costs terminal output. A post-fit
quieten()pass holds back a cell's color change until it reaches 3 levels in some channel; a new glyph always sends its true colors, and colors OpenCode drew are left alone.paint() fit every cell tint + quieten() # keep last frame's color unless it moved ≥ 3 levelsEvidence
Estimated terminal output (engine on the mock screen, teeming, 240 frames), origin/main vs this branch:
Glyph flicker is unchanged. The visible difference is at most 2 levels (diff ×40 on the right):
Verified: typecheck, build,
dev/check.ts --quiet --max-ms=60in octant and quadrant mode, screenshots up to date.Merge Danger
Door: two-way
Blast Radius: engine output stage; colors may lag by up to 2 levels.