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untoldengine
UntoldEngine
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[Feature] Glass: a material's transmission shows what is behind it an…
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#136:
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[Feature] Bake procedural Blender materials into repeating textures (…
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#135:
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[Release] Preparing release 0.22.0 (#1305)
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#134:
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[Bugfix] Keep the root of a streamed scene in its hierarchy (#1304)
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#133:
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[Bugfix] Keep the transform and hierarchy of an entity that becomes a…
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[Bugfix] Release ECS components when they leave the scene (#1300)
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#131:
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[Performance] Automatic LOD chains for the models of a .untoldpack (#…
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[Bugfix] Export glass, and Blender's default bump heights, as they lo…
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#129:
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[Performance] Leave objects under a pixel tall out of the frame (#1297)
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#128:
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[Docs] Actors and locks: benchmark, lock census of the frame and rule…
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#127:
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[Bugfix] Shade materials the way their values say: normal maps, emiss…
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#126:
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[Performance] Write repeated models once in a .untoldpack (#1288)
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#125:
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[Feature] Reach IK: a target per chain, in world, model, shoulder or …
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#124:
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[Bugfix] Carry Blender's colour nodes, transparency and glass into th…
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#123:
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No longer need withExtension for mesh, animation, or Gaussian loads (…
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#122:
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[Docs] Updated engine architecture docs (#1286)
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#121:
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Added documentation to XR systems (#1281)
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#120:
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[Feature] Animation foundation and character deformation stack: pose …
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#119:
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Fix CSM shadows collapsing to sub-texel size under a shrunk scene-roo…
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#118:
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[Feature] Keep an export's assets in a folder of their own (#1268)
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#117:
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[Bugfix] Export .blend scenes the way Blender shows them (#1267)
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#116:
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Fix PSVR2 face buttons, Grip, and Trigger not routed per-wand (#1269)…
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#115:
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Fix PSVR2 Sense thumbstick input never firing (#1261)
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#114:
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Release 0.21.0: Gaussian tooling, shadow improvements, and runtime fi…
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#113:
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[Chores] updated gif files
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#112:
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