⚔️ Game Balance Adjustment Tool
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Updated
Jan 7, 2026 - JavaScript
⚔️ Game Balance Adjustment Tool
Lightweight package with variables, custom data model support and optional encryption. Under the hood it uses the same PlayerPrefs system, but creates flexible wrapper on top.
A modular, extensible and editor-friendly Save System for Unity, supporting multiple serialization formats (PlayerPrefs, JSON, XML),
A repository full of samples of popular libraries used by GameDevs
Field of Reeds is 3D dev tool project built with the Godot Engine. It provides procedural terrain generation, dynamic environmental interactions, and other advanced mechanics to enhance 3D world creation.
The procedural voxel tree generator studio for MagicaVoxel
AI development for Quake3 Arena matches
One-line GitHub repo description: In-game bug reporting for Unity with video capture, log collection, and zero-config BetaHub integration.
Detect Blueprint behavior shift — across migrations, engine upgrades, forks, and refactors.
Zero-dependency seeded RNG for games — Mulberry32 PRNG with weighted drops, gaussian distribution, shuffle, and 2D vector helpers.
Hey there! This is the official repo for NarrativeFlow's Interpreter Scripts for using your compiled NarrativeFlow project files with your game engine.
A Unity editor tool designed to detect unused assets in your project. This tool helps developers clean up their projects by reducing unnecessary resource usage
This is a simple platformer game developed in Godot, created as an educational resource for beginners.
In-game bug reporting for Unreal Engine with video capture, log collection, and instant BetaHub submission.
A symbolic cognition engine for emotional AI, narrative modulation, and real-time tone signal inference.
Godot Codex Bridge is a local, reviewable editor automation bridge for Godot 4. It lets Codex inspect projects, apply visible scene/editor changes, run validation, snapshot/rollback edits, and bootstrap new games without API keys or cloud services.
The standard library for high-performance web presentation — GSAP-level scroll reveals, Framer-level physics, Three.js-level particles, Tailwind-level color generation. Zero-GC, deterministic, tree-shakeable.
AssetCoroner is a GitHub Action for game development and 3D asset-heavy repositories that performs an automated thorough post-mortem on binary blobs.
2D Game Tiler App similar to Tiled with useful Tools and AI
Tinder-for-bundle-partners for indie devs on Steam. Mutual-yes matching, contact handoff, no middleman.
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