Domain Warping implementation for Unity.
-
Updated
Feb 20, 2020 - HLSL
Domain Warping implementation for Unity.
Oldschool PlasmaFractal revival with Perlin Noise and WebGL
Real-time animated water surface in OpenGL with sine waves, FBM noise, and domain warping
Generating noise texture images.
Gloss for website backgrounds.
Generative art sketches for Processing
🏝️🏔️A Three.js WebGPU-based procedural terrain generator built with TSL (Three Shading Language). Features multi-layered simplex noise with domain warping for realistic elevation, biome-based coloring (water, sand, grass, rock, snow), physically-based water using transmission, CSG.
Interactive demos of procedural terrain generation (mountain generation) using Perlin noise, fractals, domain warping, ridged multifractals, and exponential slope weighting. Built with the aim of exploring game development, computer graphics, and generative art exploration. Pure JS code.
Add a description, image, and links to the domain-warping topic page so that developers can more easily learn about it.
To associate your repository with the domain-warping topic, visit your repo's landing page and select "manage topics."