chore: version packages - #83
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This PR was opened by the Changesets release GitHub action. When you're ready to do a release, you can merge this and the packages will be published to npm automatically. If you're not ready to do a release yet, that's fine, whenever you add more changesets to main, this PR will be updated.
Releases
@tenphi/glaze@1.2.0
Minor Changes
#82
7002c2dThanks @tenphi! - Preserve contrast fortone: 'max'/'min'on colors with abase. Theextreme is no longer re-mapped through the dark tone window (which compressed
the base-to-extreme span and lowered contrast in dark). Glaze now measures the
tone shift the light scheme applied between the base and the extreme and
replays it against the base's resolved dark tone — mirrored under
mode: 'auto', same-signed under'fixed'. The result is clamped to[0, 100]only, so it may cross thedarkToneboundary, and pins at theextreme when the shift does not fit. Root extremes (no
base),mode: 'static',high-contrast variants, and standalone
glaze.color()tokens are unchanged.#84
5809f18Thanks @tenphi! - AdddarkHue/darkSaturationso a palette can seed a different hue andsaturation for the dark schemes instead of relying on the flat
darkDesaturationhaircut.Set them on the theme seed for a whole-palette shift, or on a single color to
retune just that token:
Both apply to the
darkanddarkContrastvariants, and both fall back totheir light counterparts, so existing themes resolve exactly as before. Seed
values use the same units as
hue/saturation(0–360 and 0–100); a colordef's
darkSaturationis a 0–1 factor like itssaturation. RelativedarkHue: '+N'anchors to the theme's dark seed hue. Authoring any darksaturation bypasses
darkDesaturationrather than stacking with it, andmode: 'static'ignores both. Shadows and mixes need no new fields — theyderive their channels from the colors they reference.
glaze.color()gains the same controls asdarkHue,darkSaturation(0–100seed) and
darkSaturationFactor(0–1), all round-tripping throughexport()/glaze.colorFrom().splitHueexports stay correct: when a dark hue is authored, the hue customproperties are re-declared in the dark block and under the Tasty dark state.