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[Feature Request] BigPEmu button layout (TSPS) #1707

Description

@pwatk

The button layout for the A, B and C buttons in BigPEmu doesn't make any sense to me.

Currently, Y is A, B is C and A is B. This makes it nearly impossible to jump and fire at the same time in Tempest 2000 because the A and B buttons aren't next to each other.

I tried to remap the buttons so A = A, B = B and C=Y but this appears to result in A and B being mapped to the same button and C no longer works.

I'm not entirely why this doesn't work as expected but some guidance would be much appreciated.

Thanks.

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