The button layout for the A, B and C buttons in BigPEmu doesn't make any sense to me.
Currently, Y is A, B is C and A is B. This makes it nearly impossible to jump and fire at the same time in Tempest 2000 because the A and B buttons aren't next to each other.
I tried to remap the buttons so A = A, B = B and C=Y but this appears to result in A and B being mapped to the same button and C no longer works.
I'm not entirely why this doesn't work as expected but some guidance would be much appreciated.
Thanks.
The button layout for the A, B and C buttons in BigPEmu doesn't make any sense to me.
Currently, Y is A, B is C and A is B. This makes it nearly impossible to jump and fire at the same time in Tempest 2000 because the A and B buttons aren't next to each other.
I tried to remap the buttons so A = A, B = B and C=Y but this appears to result in A and B being mapped to the same button and C no longer works.
I'm not entirely why this doesn't work as expected but some guidance would be much appreciated.
Thanks.