Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
3 changes: 0 additions & 3 deletions examples/render_image_path_tracer/run.py
Original file line number Diff line number Diff line change
Expand Up @@ -114,9 +114,6 @@
# turn off anti-aliasing for primary rays.
game.console_service.set_cvar(name="r.PathTracing.FilterWidth", value=args.filter_width)

# optionally use custom path tracing shader extension, requires a custom fork of UE: https://github.com/mikeroberts3000/UnrealEngine
# game.console_service.set_cvar(name="r.PathTracing.UseShaderExtension", value=True)

# spawn camera sensor and get the final_tone_curve_hdr component
bp_camera_sensor_uclass = game.unreal_service.load_class(uclass="AActor", name=f"/SpContent/Blueprints/BP_CameraSensorPathTracer_UST.BP_CameraSensorPathTracer_UST_C")
bp_camera_sensor = game.unreal_service.spawn_actor(uclass=bp_camera_sensor_uclass)
Expand Down
Loading