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feat(cursor-vpet): battle intro and post-battle reveal animations - #6

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jcendal wants to merge 9 commits into
sbugallo:mainfrom
jcendal:feat/battle-animations
Open

jcendal wants to merge 9 commits into
sbugallo:mainfrom
jcendal:feat/battle-animations

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@jcendal

@jcendal jcendal commented Sep 11, 2026 •

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Summary

  • Add blinking animation in the battle intro
  • Add post-battle reveal animation (evolution and defeat)
  • Extract evolution and defeat artwork into dedicated modules

Series

PR 5/6 — merge after #4.

Test plan

  • Battle intro blinks correctly
  • After winning, the evolution animation plays
  • After losing, the defeat animation plays
  • evolution-artwork, defeat-artwork, and evolution-battle-artwork tests pass

jcendal and others added 9 commits September 10, 2026 13:05
Extracts vpet-core as a shared package, moves the OpenCode plugin to
packages/opencode-vpet, and adds the cursor-vpet extension with its own
SQLite adapters and hooks. Updates CI/CD, workspaces, and monorepo documentation.

Co-authored-by: Cursor <cursoragent@cursor.com>
Adds walking, action, and sleep animation in the sidebar webview and copies
the root CHANGELOG.md when packing npm and VSIX artifacts, removing the local stub.

Co-authored-by: Cursor <cursoragent@cursor.com>
Calls nowMs as a function instead of passing unbound performance.now,
reorders partner sync after postMessage, and adds a regression test.

Co-authored-by: Cursor <cursoragent@cursor.com>
Converts pixel width to monospace columns based on the webview font so the
sprite fits without overflowing.

Co-authored-by: Cursor <cursoragent@cursor.com>
Rewrites the extension documentation with badges, guides, and usage sections,
and documents the author and contributor in the root README.

Co-authored-by: Cursor <cursoragent@cursor.com>
Colocates stage-changelog in each package, aligns the test fixture with the
monorepo layout, and fixes typecheck errors that blocked check.

Co-authored-by: Cursor <cursoragent@cursor.com>
…olds

Reuse the shared SQL.js runtime so the snapshot reader reloads the database
on each read instead of serving stale gauge values. Scale default evolution
thresholds 10× and document Open VSX publishing setup.

Co-authored-by: Cursor <cursoragent@cursor.com>
When a partner reaches a stage threshold, open a pending same-stage battle
instead of evolving immediately. Persist battle state in SQLite, notify via
toasts in OpenCode, and animate battles in the Cursor sidebar.

Co-authored-by: Cursor <cursoragent@cursor.com>
…nimations

Show a FIGlet BATTLE banner that blinks before combat, then play evolution or defeat animations based on the battle outcome.

Co-authored-by: Cursor <cursoragent@cursor.com>
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