feat(container): update image ghcr.io/bjw-s-labs/manyfold ( 0.139.3 → 0.147.0 ) - #3349
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feat(container): update image ghcr.io/bjw-s-labs/manyfold ( 0.139.3 → 0.147.0 )#3349renovate[bot] wants to merge 1 commit into
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Path: --- /tmp/tmp.4btqJbfke1 2026-07-29 15:14:30.429592374 +0000
+++ /tmp/tmp.luK5nCnrnO 2026-07-29 15:14:31.058592985 +0000
@@ -110,7 +110,7 @@
secretKeyRef:
key: MANYFOLD_SECRET_KEY
name: manyfold-secret
- image: ghcr.io/bjw-s-labs/manyfold:0.139.3@sha256:b4079373a193222da12eeb1fbd4493038b69f4dc3ef7f8596199fdbc67f460e1
+ image: ghcr.io/bjw-s-labs/manyfold:0.147.0@sha256:88fb41930cb725c910b7a43a792dfb5fe09e44024860782daeddb6ff66729d53
livenessProbe:
failureThreshold: 3
httpGet: |
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… 0.147.0 ) | datasource | package | from | to | | ---------- | --------------------------- | ------- | ------- | | docker | ghcr.io/bjw-s-labs/manyfold | 0.139.3 | 0.147.0 | Signed-off-by: Roger Rumao <rogerrum@users.noreply.github.com>
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This PR contains the following updates:
0.139.3→0.147.0Release Notes
manyfold3d/manyfold (ghcr.io/bjw-s-labs/manyfold)
v0.147.0Compare Source
It's been a while! Partly that's due to life beyond code, but also it's because we've focused this release on making some big improvements to uploading, performance and bugfixing.
When you upload zipped models now, you will be sent directly to the created model (or the list if there's more than one) with the archive in it, at which point the files are then extracted and added into Manyfold. You can even watch it happening, it's pretty cool. There's also a big improvement to memory performance and job recovery, which means that "it only uploaded half the model then broke" should be a thing of the past, finally.
As well as that, we've got a couple of little things like the beginnings of a Lithuanian translation (if you enable experimental languages), FreeCAD thumbnail display! The next release shouldn't be as long, so stay tuned. This one took a lot of time to debug!
What's Changed
✨ New Features ✨
🔒 Security 🔒
🐛 Bug Fixes 🐛
🔋 Sustainability & Performance 🔋
🌍 Internationalization 🌏
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.146.0...v0.147.0
v0.146.0Compare Source
This is the sort of release that's huge and tiny at the same time: we've added a plugin system! Plugins are optional components that you can add to your Manyfold instance that can add extra UI, file types, APIs, all sorts of things. This means that (a) we can add more optional features without bloating the core too much and (b) it should be much easier for other people to write code that slots into Manyfold.
You can manage plugins on a new page in the settings area, and you can see a list of available plugins on the main website. For now, it's a very small list, but we hope it will expand a lot! Over time, we may also move some existing features out into plugins, so that the main app can be slimmed down a bit.
What's Changed
✨ New Features ✨
🐛 Bug Fixes 🐛
🌍 Internationalization 🌏
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.145.1...v0.146.0
v0.145.1Compare Source
Quick bugfix release for an S3 storage scanning problem.
What's Changed
🐛 Bug Fixes 🐛
Full Changelog: manyfold3d/manyfold@v0.145.0...v0.145.1
v0.145.0Compare Source
It's printing time! Now you can print pre-sliced files straight from Manyfold (given the right file and printer!). Configure your local printer connection in settings, and then you can send GCODE or SL1 files straight from the file menu! Admins automatically have print permissions, but you can assign the 'printer' role to other accounts as well, if you're feeling brave!
At this point we have support for sending GCODE to Octoprint & Klipper, and GCODE and SL1 to printers with PrusaLink. We also have SL1 support for printers running Odyssey, the open source firmware from Open Resin Alliance, who recently released the DragonFruit slicer. We want to add more support in future, and if you want to help get it working with your printer, take a look at our issue list and join the development channel on Matrix.
IMPORTANT: this is all pretty tricky to test without actually having a bank of different printers, so there may well be bugs. Don't print anything unattended until you're sure it's working properly, and if you have any problems, please report it on GitHub.
VERY IMPORTANT: Manyfold doesn't actually know if a sliced file is physically compatible with your printer, so it's completely on you to check before you print!
What's Changed
✨ New Features ✨
🐛 Bug Fixes 🐛
🌍 Internationalization 🌏
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.144.1...v0.145.0
v0.144.1Compare Source
A small bugfix for an error when using custom lists.
What's Changed
🐛 Bug Fixes 🐛
Full Changelog: manyfold3d/manyfold@v0.144.0...v0.144.1
v0.144.0Compare Source
Been doing some digital kitbashing and lost track of which models are based on which? Now you can mark a model as a "remix" of other models, as many as you like! Just go to the edit page, add a relationship, and search for the model you want to link up. Remixes and sources are shown in the model page sidebar.
We've also added thumbnail extraction from GCODE files, and added indexing for a number of new formats that F3D can create static renders of: DICOM, CityGML, Point clouds, VTK, OFF, DirectX, XBF, Quake MDL, IFC, MetaIO, NRRD, and Splat/Spz for 3D Gaussian Splatting.
What's Changed
✨ New Features ✨
🌍 Internationalization 🌏
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.143.2...v0.144.0
v0.143.2Compare Source
A small bugfix for a couple of visual problems.
What's Changed
🐛 Bug Fixes 🐛
🌍 Internationalization 🌏
Full Changelog: manyfold3d/manyfold@v0.143.1...v0.143.2
v0.143.1Compare Source
Bug fixes, and a fix for a fairly major performance problem when loading model pages with lots of files. Also, this version now uses the Redis store for caching, which should improve general site performance.
What's Changed
🐛 Bug Fixes 🐛
🔋 Sustainability & Performance 🔋
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.143.0...v0.143.1
v0.143.0Compare Source
This release adds "alternative format" links between files. Now, when you convert a file to another format, they'll be automatically linked together, in the same way as supported files.
There's a new UI for editing these relationships, you can switch between them with tabs, and they will be collapsed into one in the listings. There's more possibilities here for different relationship types in future, so let us know what you'd like to see!
We've also got a long-requested feature, static rendering for STEP files! We can't show them interactively yet, but at least you can see which file is which!
What's Changed
✨ New Features ✨
🐛 Bug Fixes 🐛
🔋 Sustainability & Performance 🔋
🌍 Internationalization 🌏
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.142.0...v0.143.0
v0.141.0Compare Source
This release adds a couple of new features, and a few bugfixes, as well as some internal refactoring and improved tests. You can now set a preferred "landing page", like "my models" or "all creators", as well as the current "dashboard" - and that can be site-wide, or per-user. And, due to some of that internal refactoring, we now have syntax highlighting for some text files (e.g. Javascript).
What's Changed
✨ New Features ✨
🐛 Bug Fixes 🐛
🌍 Internationalization 🌏
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.140.1...v0.141.0
v0.140.1Compare Source
A small bugfix release for a couple of errors recently introduced in the metadata parsing.
What's Changed
🐛 Bug Fixes 🐛
🌍 Internationalization 🌏
Full Changelog: manyfold3d/manyfold@v0.140.0...v0.140.1
v0.140.0Compare Source
This release includes some features requested by XRForge, a system for hosting XR content which is built atop a custom Manyfold configuration. There's also a high-priority security bugfix to prevent path traversal attacks when renaming files.
On the feature side, you can now specify the text to be used for links, rather than just showing the domain or the preset text we have for some sites. You can also now specify a main "entrypoint" file for a model (a bit like index.html for web pages) and a starting XRFragment, which is pretty handy when hosting virtual environments!
What's Changed
✨ New Features ✨
🔒 Security 🔒
🐛 Bug Fixes 🐛
🌍 Internationalization 🌏
🛠️ Other Improvements 🛠️
Full Changelog: manyfold3d/manyfold@v0.139.3...v0.140.0
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