π€ AI Engineer β building agentic LLM pipelines with real evals
π MSc Artificial Intelligence @ VU Amsterdam
π Netherlands π³π±
# tools_I_use, organized
class Rishikesh(AIEngineer, GameDev):
my_stack = {
"languages": {"Python", "Rust", "TypeScript", "C#", "SQL", "Bash"},
"ai_ml": {"PyTorch", "HuggingFace", "LangChain", "llama.cpp", "MCP", "evals"},
"agents": {"multi-agent pipelines", "RAG", "validation", "monitoring"},
"infra": {"Docker", "Kubernetes", "Azure", "Modal", "Tailscale"},
"game_dev": {"Unity", "procedural generation"},
"databases": {"PostgreSQL", "Neo4j", "graph DBs"},
}
I'm currently building Towline β a procedural endless-runner in Unity π² 
I like self-hosting everything β local LLMs, homelab tools, custom CLIs 
Currently leveling up my Rust π¦
Ask me about agentic AI, LLM evals, self-hosting, or game dev
Fun fact: my game is about towing vehicles on a bicycle to go faster β physics questions welcome
Off the clock: Netflix series and digital drawing π¨




