Fix PointsMaterial default vertexColors to fallback to material color… - #277
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rainerrodrigues wants to merge 1 commit into
Open
Fix PointsMaterial default vertexColors to fallback to material color…#277rainerrodrigues wants to merge 1 commit into
rainerrodrigues wants to merge 1 commit into
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Description
This PR fixes Issue #207 where point clouds with a specified
colorwould silently render as pitch black.The Bug:
The
PointsMaterialstruct hardcodedvertexColors = 2as the default. In Three.js, this forces the engine to look for an array of per-vertex colors attached to the geometry. If the user only passed coordinates (without a matching color array), Three.js would fall back to black, completely overriding the material'scolorargument.The Fix:
Changed the default
vertexColorsvalue from2to0. This allows the material to properly default to thecolorkwarg (which defaults to white, or whatever the user specifies) while still allowing users to explicitly opt-in to per-vertex coloring if they need it.