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Binary file added Nez.Samples/Content/WaterPane/waterNormalMap.png
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49 changes: 49 additions & 0 deletions Nez.Samples/Scenes/WaterPlane/WaterPlaneScene.cs
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using Nez.Sprites;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;

namespace Nez.Samples
{
/// <summary>
/// Set up and demonstrate water reflection effect
/// </summary>
[SampleScene("Water Reflection Effect", 70, "Water Reflection Effect")]
public class WaterPlaneScene : SampleScene
{
const int _waterPaneRenderLayer = -50;

public WaterPlaneScene() : base(false, true)
{
AddRenderer(new RenderLayerExcludeRenderer(0, new[] { _waterPaneRenderLayer, ScreenSpaceRenderLayer }));

var waterrenderer = new RenderLayerRenderer(-1, _waterPaneRenderLayer);
waterrenderer.WantsToRenderAfterPostProcessors = true;
AddRenderer(waterrenderer);
}

public override void Initialize()
{
AddRenderer(new RenderLayerExcludeRenderer(0, new[] { _waterPaneRenderLayer, ScreenSpaceRenderLayer }));

var waterrenderer = new RenderLayerRenderer(-1, _waterPaneRenderLayer);
waterrenderer.WantsToRenderAfterPostProcessors = true;
AddRenderer(waterrenderer);
}

public override void OnStart()
{
var moonTex = Content.Load<Texture2D>(Nez.Content.Shared.Moon);
var playerEntity = CreateEntity("player", new Vector2(Screen.Width / 2, Screen.Height * .7f));
playerEntity.AddComponent(new SpriteRenderer(moonTex));

var reflectiveEntity = Core.Scene.CreateEntity("Reflection");
var reflectionPlane = new WaterReflectionPlane(Screen.Width, Screen.Height / 5) { RenderLayer = 3 };
var material = reflectionPlane.GetMaterial<WaterReflectionMaterial>();
material.Effect.NormalMap = Core.Scene.Content.LoadTexture("Content/WaterPane/waterNormalMap.png");
material.Effect.PerspectiveCorrectionIntensity = .01f;
material.Effect.NormalMagnitude = 0.01f;
reflectiveEntity.AddComponent(reflectionPlane);
reflectiveEntity.Position = new Vector2(0, Screen.Height - Screen.Height / 5);
}
}
}