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12 changes: 8 additions & 4 deletions MonoGameContent.targets
Original file line number Diff line number Diff line change
Expand Up @@ -6,16 +6,20 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MonoGameInstallDirectory
Condition=" '$(MonoGameInstallDirectory)' == '' And Exists('/Library/Frameworks/Mono.framework/External/xbuild/MonoGame/v3.0/MonoGame.Common.props') ">/Library/Frameworks/Mono.framework/External/xbuild</MonoGameInstallDirectory>
Condition=" '$(OS)' == 'Windows_NT' And '$(MonoGameInstallDirectory)' == '' And Exists('C:\Program Files (x86)\MSBuild\MonoGame\v3.0\MonoGame.Common.props') ">C:\Program Files (x86)\MSBuild</MonoGameInstallDirectory>
<MonoGameInstallDirectory
Condition=" '$(OS)' != 'Windows_NT' And '$(MonoGameInstallDirectory)' == '' And Exists('/Library/Frameworks/Mono.framework/External/xbuild/MonoGame/v3.0/MonoGame.Common.props') ">/Library/Frameworks/Mono.framework/External/xbuild</MonoGameInstallDirectory>
<MonoGameInstallDirectory
Condition=" '$(MonoGameInstallDirectory)' == '' ">$(MSBuildProgramFiles32)</MonoGameInstallDirectory>
<ContentOutputDir>bin/DesktopGL</ContentOutputDir>
<ContentIntermediateDir>obj/DesktopGL</ContentIntermediateDir>
</PropertyGroup>

<UsingTask TaskName="MonoGame.Build.Tasks.CollectContentReferences"
<UsingTask Condition=" '$(OS)' == 'Windows_NT' " TaskName="MonoGame.Build.Tasks.CollectContentReferences"
AssemblyFile="C:\Program Files (x86)\MSBuild\MonoGame\v3.0\MonoGame.Build.Tasks.dll" />
<UsingTask Condition=" '$(OS)' != 'Windows_NT' " TaskName="MonoGame.Build.Tasks.CollectContentReferences"
AssemblyFile="\Library\Frameworks\MonoGame.framework\v3.0\MonoGame.Build.Tasks.dll" />

<!-- Add MonoGameContentReference to item type selection in Visual Studio -->
<ItemGroup>
<AvailableItemName Include="MonoGameContentReference" />
Expand Down Expand Up @@ -90,4 +94,4 @@
<Output TaskParameter="Include" ItemName="AndroidAsset" Condition="'$(MonoGamePlatform)' == 'Android'" />
</CreateItem>
</Target>
</Project>
</Project>