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Fix 28 tables the game client reads differently - #251
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…bytes Key targets, lists, strings and one shifted list in PoE 2 and PoE 1 tables, each checked against PoE 2 0.5.5.5 and PoE 1 3.29.3.3.
These rows are empty in PoE 2, or the values fit both tables; the client indexes rows of the new target's size.
CharacterPanelStats, ItemVisualIdentity, QuestRewards, UniqueChests and WorldAreaLeagueChances, checked against PoE 1 3.29.3.3.
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Fixes 28 tables where the game client's loader reads the columns differently from the schema. Checked against PoE 2 0.5.5.5 and PoE 1 3.29.3.3.
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Checks
lint: PoE 2 findings go from 16 to 8, PoE 1 from 26 to 23, none new.Evidence per table
1. Checked against the bytes (PoE 2 unless marked)
GroundEffectbecomesGibs: [MiscAnimated](ExtraGoreRedBloodGib1to6; asGroundEffectsit readsfadeout)._: [string]becomesCorpseStain: [MiscEffectPacks](MonsterBloodCorpseStain, empty on every…NoCorpseStainEPKrow).ShapeShiftForm: ShapeShiftFormscomes beforeShapeShiftVisualIdentity. The form readsWereBearorWolf. The visual identity readsAny, and once holds 11, past the 7 forms._: [i32]becomes[StatDescriptionFunctions], 16-byte keys (PerMinuteToPerSecondon the regeneration rows).WeaponSoundTypekey at 136 (Unarmed).CharacterSizemoves to 156. There it reads 2, as in PoE 1; before, it read 0.EnvironmentandAppearanceChestsKeybecomeLockedError: BackendErrors(PoE 1:IzaroChestLocked, andSpiderChestLockedon "Strange Barrel").Currency: CurrencyItemskey comes first (the Regal, Exalted and Chaos tiers), thenItemClass(TowerAugmentation).FootstepAudio(Dirt,Clay,ShortGrass; asEnvironmentsit readsNoMusic,1_1).IconbecomesRarity.Normal,MagicandRaresit beside the small, medium and large gold piles.SupportWeaponRestrictionspoints at[WieldableClasses]. Mirage Archer reads Bow, Spear and Crossbow; asItemClassesit reads Claw, Two Hand Mace and Active Skill Gem.rowandstringbecome one[i32].AudiobecomesCurrency: CurrencyItems. Kirac readsCurrencyMapQuality; his own audio rows are elsewhere.i32become aCharacterslist, a string,[Mods]and[_], as in PoE 1.CurrencyItembecomesBaseItemType: BaseItemTypes. It names the same item as each row'sId; asCurrencyItems, 15 of 21 rows read another currency.i32at byte 20 become[i32](for example[150, 80, 40, 30]).i32pairs at 299, 355 and 428 are strings. Every row points at the empty string.i32becomeTrack: BattlePassTracks. In PoE 1, each pass from Five on has 8 rows onFreeand 8 onBasic.[i32]becomes[MultiPartAchievements](the Synthesis boss readsDefeatVenariusWithoutDamageInPhase1).2. Client only (PoE 2, except BetrayalUpgrades)
GrantedEffectsKeybecomesItemVisualIdentityKey2. Both clients read it so; it is empty in both games.NPCbecomesFaction. ExpeditionDealsDialogue:ExpeditionCurrencybecomesNPC, and Rog's lines readDealer.RaritybecomesItemFrameType, QuestQuestFlagbecomesWorldAreas, and QuestStaticRewardsAchievementbecomesCompletionNotification. Their values fit both targets.3. PoE 1
DivideByOneHundredon crit rows;[50, 50, 50, 1]).[Archetypes]keys, such asVolcanicFissureBerserker._: [i32]becomesDaemonMods: [Mods], as in PoE 2 (Ventor's Strongbox readsVentorsStrongboxFakeDaemon).Not changed: Mods byte 278, Flasks byte 44 and MapDeviceRecipes byte 100, where PoE 1's same column reads another target, and BetrayalUpgrades byte 52.
The new column names are my reading of the values. I am happy to change any of them.