Document shadow and picker pass support for ShaderMaterial - #1110
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mvaligursky wants to merge 2 commits into
Open
Document shadow and picker pass support for ShaderMaterial#1110mvaligursky wants to merge 2 commits into
mvaligursky wants to merge 2 commits into
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Warning
Do not merge until engine 2.22 is released — the
shadowCasterPSchunk documented here ships with that release (playcanvas/engine#9116).Adds two subsections to the Shader Includes section of the Shaders page (EN + JA):
Changes:
ShaderMaterialfragment shader casts shadows using#include "shadowCasterPS"andgetShadowOutput(), including the supported shadow types (all types for directional lights, PCF for spot lights, no omni), and the recommendation to skip forward-only work with#ifndef SHADOW_PASS.ShaderMaterialfragment shader supports thePickerusing#include "pickPS"andgetPickOutput(). This feature is already available in released engine versions, but was previously undocumented.