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Scaffold a Vite-powered PlayCanvas project with TypeScript. Pick a format and a runnable starter, then build from there.
# npm
npm create playcanvas@latest
# pnpm
pnpm create playcanvas@latest
# yarn
yarn create playcanvas
# bun
bun x create-playcanvas@latestThen follow the prompts. Requires Node.js 22.23.2 or later.
| Format | Description |
|---|---|
engine |
The PlayCanvas Engine API directly |
react |
@playcanvas/react components |
web-components |
@playcanvas/web-components custom elements |
Every format uses TypeScript and includes Vite, ESLint, Prettier and a production build.
Choose from 12 starter kits across basics, viewers, games, tools and XR. Run the creator to browse them; spinning-cube is the default.
Pass a project name and options to skip the prompts:
npm create playcanvas@latest my-game -- -f react -y| Option | Shorthand | Description |
|---|---|---|
--format <name> |
-f |
Use a format from the list above |
--starter <name> |
-s |
Use a starter from the list above |
--overwrite |
Remove existing files from a non-empty target directory | |
--no-skills |
Omit the PlayCanvas agent skills (included by default) | |
--yes |
-y |
Skip the prompts and take the defaults |
--help |
-h |
Show command help |
--yes takes playcanvas-project, the engine format and the spinning-cube starter for anything you don't pass. It never deletes files, so a non-empty target directory still needs --overwrite. The previous --template and --boilerplate long flags remain accepted for compatibility.
Every project includes @playcanvas/skills so AI coding agents such as Claude Code, Codex and Cursor pick up PlayCanvas-specific workflows automatically, with no install step. They are copied into .claude/skills/ and .agents/skills/. Pass --no-skills to leave them out.
npm install
npm run build
node dist/index.mjsContributions are welcome. Please open an issue before proposing a new format, starter or another substantial change.
