beacon: shard discover/relay/punch rate limiters (fix UDP recv-queue saturation) - #48
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…uration) Under a full-fleet reconverge flood the beacon's UDP recv-queue grew unbounded (60K->350K bytes, never draining) while the box had CPU headroom — the signature of lock contention. All 2*NumCPU reader goroutines serialized on three single global mutexes (discoverRateMu, relayRateMu, punchRateMu), each taken on every discover/relay/punch packet. Shard each rate limiter 256 ways (the endpoint store was already sharded), so readers touching different keys proceed in parallel. Deployed effect: recv-queue drains to 0 between bursts instead of growing; tunnel coordination keeps up under the flood. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Under a full-fleet reconverge flood the beacon's UDP recv-queue grew unbounded (60K→350K bytes, never draining) while the box had CPU headroom — classic lock contention. All 2×NumCPU reader goroutines serialized on three single global mutexes (
discoverRateMu,relayRateMu,punchRateMu), each taken on every discover/relay/punch packet. This shards each limiter 256 ways (the endpoint storenodeMapwas already sharded).Deployed effect (live): recv-queue now drains to 0 between bursts instead of growing without bound; the beacon keeps up with the reconverge flood so tunnel coordination proceeds. Full
-racesuite green.🤖 Generated with Claude Code