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This reverts commit 576101d.
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Summary
Adds 3DVision4All as a proxy-DLL injector that hooks DirectX 9 and NvAPI Stereo
in-process, capturing each eye's frame and compositing the stereo output the
display needs — no external Shader Glass window required. Also rewrites the
docs site so the injector is the default workflow for every output mode and
demotes the Shader Glass setup to a collapsible legacy section.
What's new
Injector (
src/,proxy/)dinput8.dll,dsound.dll,version.dll,winmm.dll) share a singleDllMainand forward exports to the realsystem DLL.
dsound.dlladditionally/EXPORTsDirect3DCreate9{,Ex}soHelixMod fixes that route D3D through DSOUND chain correctly.
capture (
src/Hooks_DX9.cpp).src/Output_Overlay.cpp,src/Compose_D3D11.cpp)handles
sbs,tab,row_interlaced,column_interlaced, andcheckerboardvia a shared D3D11 compose pipeline.src/Output_LeiaSR.cpp) hands an SbS-packed texture to theSimulated Reality weaver for Acer Spatial Labs / Samsung Odyssey 3D.
src/Output_Katanga.cpp) publishes frames over the KatangaIPC protocol for Katanga.exe / VRScreenCap to display in an HMD.
(
alternate_capture_mode = 1, faster but some games glitch).install_device_hooks,install_d3d9_vtable_hooks,install_d3d9_display_mode_hooks).3dvision4all.ininext to the game EXE with inline comments onevery option (mode, swap_eyes, force_windowed, defeat_directflip,
disable_vsync, confine_cursor, hide_cursor, render_width/height,
copy_width/height, log_file/log_level).
Build
3DVision4All.sln+ per-proxy.vcxprojfiles; static-linked CRT._build_win32_release.bat/_build_x64_release.batand a VSCode task..github/workflows/build.yml) producingWin32-Release/andx64-Release/artifacts.Docs rewrite
_includes/Injector.md(3DFM → NV CP Discover mode →fix install + verify in anaglyph at 1080p → proxy DLL + ini drop → full
options reference) and
_includes/InjectorPlay.md(running a game).3D Game Bridge / HelixVision-Katanga / Virtual Desktop into
<details>collapsibles:docs/SbSTaB.md—mode = sbs/tabdocs/ARGlasses.md—mode = sbswith Full-SbS render override guidancedocs/SRDisplay.md—mode = leiasr(no ReShade / 3D Game Bridge needed)docs/HMD.md—mode = katangawith VRScreenCap shortcut params; bothHelixVision/Katanga and Virtual Desktop methods preserved as collapsibles
docs/Interlaced.md— keeps EDID ID Override as the default (native3DVision interlaced); injector method added as a collapsible alternative
docs/Native.mdis unchanged (the injector doesn't apply to nativeframe-sequential / frame-packed / anaglyph paths).
README.mdvideo guide labeled as outdated (Shader Glass-era).