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Initial implementation of random brush - #3087

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nesbox merged 3 commits into
nesbox:mainfrom
swoolcock:random-brush
Oct 14, 2026
Merged

nesbox merged 3 commits into
nesbox:mainfrom
swoolcock:random-brush

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@swoolcock

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It works but I'd like some feedback first. Also I can't seem to get the config.tic.dat to build properly, so the placeholder icon doesn't show up.

Usage:

  • Go to the map screen
  • Select a rectangular group of tiles from the palette
  • Turn on random brush mode by pressing R or clicking the icon
  • Draw or fill as usual, it'll pick a random tile out of the selection as you drag your cursor

Resolves #2945

@nesbox

nesbox commented Oct 14, 2026

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Try running assets.sh to generate the .dat file.
Ill move this to draft if its not finished yet.

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nesbox marked this pull request as draft October 14, 2026 10:25
@swoolcock

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For whatever reason, on Windows the build tools just refuse to actually write any files, or they generate a corrupt file. Solution was to run assets.sh on my MacBook instead.

@swoolcock
swoolcock marked this pull request as ready for review October 14, 2026 13:08
@nesbox
nesbox merged commit 65a7c14 into nesbox:main Oct 14, 2026
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[feature request] randomized tile brush in map editor

2 participants