Skip to content

Mini-dungeons: lock channel and Cash Shop, follow the new leader - #712

Merged
neeerp merged 1 commit into
masterfrom
v83/dungeon-locks
Oct 22, 2026
Merged

neeerp merged 1 commit into
masterfrom
v83/dungeon-locks

Conversation

@neeerp

@neeerp neeerp commented Oct 22, 2026

Copy link
Copy Markdown
Owner

This continues row 202, the mini-dungeon copies (#683).

  • Channel change and Cash Shop: players in a copy can do neither. They get the client's own refusal (BLOCKED_SERVER 1 and 2), as Cosmic blocks both.
  • CHANGE_LEADER: handing the party to a member in the copy passes the run to them. A new leader anywhere else ends it, and everyone in the copy goes back to the base map's portal 0, as in Cosmic.
  • Tests:
    • net handler tests for both refusals;
    • directory test a_mini_dungeon_follows_a_new_leader_in_it_and_closes_for_one_outside;
    • harness mini_dungeons and party_hunting green.
  • Docs: map-travel.md. The time limit still runs per player rather than per copy.

…ader in the copy keeps the run, one elsewhere ends it
@neeerp
neeerp merged commit f238cdd into master Oct 22, 2026
1 check passed
@neeerp
neeerp deleted the v83/dungeon-locks branch October 22, 2026 06:49
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant