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Family separation and precepts - #710
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…corrects b039's direction), 0x98 leader-only precepts; BtBye, double-click and name prompt with one Yes/No in the client
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Family slice 2, from reports b048 (client) and b049 (server mechanics).
Server
CHANGE_FAMILY_MESSAGE(0x98): only the leader can set the precepts (at most 200 characters). The whole family then gets INFO again.SEPARATE_FAMILY_BY_SENIOR(0x94, the junior's id) is sent when cutting off a junior.SEPARATE_FAMILY_BY_JUNIOR(0x95, empty) is sent when leaving your senior.db::family::separateruns in one transaction. It locks the senior, the junior and the senior's senior in id order.(d + 2500) * dmesos, wheredis the level gap. The initiator pays. If they can't, FAMILY_RESULT 0x50 or 0x51 gives the amount.2Xand the senior's senior losesX, whereX = (L/20 + 10) * Lfor the junior's level. Rep never goes below 0.Client
Verified
familiespasses 2/2. The new test covers the precepts, a 0x51 shortfall, a paid 0x95 with the 2nd senior's loss, and a paid 0x94.gamelib unit tests pass, and the HC dbg ctest (tests/family.cpp) passes 152/152.agent_docs/families.md.