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Family server: Family window info, juniors, Family Tree, login notices - #699
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…vilege list on entering the game and OPEN_FAMILY, ADD_FAMILY/ACCEPT_FAMILY with b039's refusals (not found, other map, levels, has a senior, same family, busy, generations), the Family Tree (FAMILY_CHART_RESULT) with who is online, and relatives' login notices held through a channel change; fixes the net route-count and default-keymap unit tests
…red, a senior's requests end with them, a yes is checked again for the map and levels, relatives are read again on entering the game, a failed add refuses instead of disconnecting, and the tree hangs a far senior from the leader and counts a channel change as online
This was referenced Oct 22, 2026
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Family server, slice 1 (row 204, protocol RE b039, review b043).
What it does
family_memberstable (db/src/family.rs). Each row holds the character's senior, the rep counters, and the leader's precepts.OPEN_FAMILY. The client sends no family request other thanOPEN_FAMILY/OPEN_FAMILY_PEDIGREEuntil INFO has arrived. The privilege list is empty for now.ADD_FAMILY/ACCEPT_FAMILY):OPEN_FAMILY_PEDIGREE): sendsFAMILY_CHART_RESULTfilling the window's 11 slots:Not yet
Verification
cargo test -p game -p net -p runtime: all pass.families(new) 1/1,guilds7/7,buddy_list1/1.