Cross-platform OpenGL Game for Linux (Ubuntu), Mac OS and Windows
cd libraries/glfwmkdir build && cd buildcmake .. && make
mkdir build && cd buildcmake .. && make
That’s it!
Same as Linux
- Load the project as the src directory. Select a new build directory inside the project root
- Configure, then generate
- Open the .sln file in the build directory
- Make sure the Platform Toolkits are set properly for each project
- Build