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TImeline再生中のGC.Allocを低減
- MuteTimeMachineControlTrack/UnMuteTimeMachineControlTrackメソッドを修正 - muteAllClipフィールドを制御するように変更 - Unity Eventから呼び出し可能 - 新しいOSC制御機能を追加 - /TimeMachine/Player/MuteAllClip: 全クリップをミュート - /TimeMachine/Player/UnMuteAllClip: 全クリップのミュートを解除 - /TimeMachine/Player/UpdateClipsFinishStateByCurrentTime: 現在のタイムコードに基づいてクリップの完了状態を更新 - UpdateClipsFinishStateByCurrentTime()メソッドを追加 - 過去のクリップ: isFinishOnStart/isFinishOnEnd = true - 現在実行中のクリップ: isFinishOnStart = true - 未来のクリップ: isFinishOnStart/isFinishOnEnd = false 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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- EditorでのSerializedObject更新処理を改善 - ltcDecoderのSerializedPropertyを追加して適切に管理 - Start()メソッドにフォールバック処理を追加(nullの場合に自動探索) - FindLtcDecoder()メソッドを実装して階層的に探索 - Auto Setup実行時のSerializedObject更新フローを最適化 これによりInspectorで設定したLTC Decoder参照がPlay Mode時にも確実に保持され、 LTC開始/停止時のMute/Unmute機能が正常に動作するようになりました。 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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