A high-performance, ultra-low latency soundboard designed specifically for gamers, streamers, and Discord users. Built from the ground up in C# / WPF (.NET 8) with direct WASAPI hardware mixing and low-level keyboard hooks.
- 🔊 True Dual WASAPI Routing: Plays audio simultaneously to your headphones (so you hear it clearly) and to your virtual broadcast cable (so teammates hear it in-game/Discord) with 0ms sync offset.
- 🎮 Bypasses Windows UIPI for Fullscreen Games: Uses Windows Low-Level Keyboard Hooks (
WH_KEYBOARD_LL) and elevation, allowing hotkeys to trigger flawlessly even when playing competitive fullscreen games with anti-cheats (e.g. RV There Yet, CS2, Valorant, Apex Legends). - 🔢 Strict Numpad Separation: Numpad keys (
Num 0–Num 9) are strictly separated from top-row numbers (1–9). Switching weapons or using inventory will never accidentally trigger your soundboard. - 🌐 Bilingual Support (English & Polish): One-click language toggle in the title bar or settings. Default is English; your preference is automatically saved across sessions.
- 🎚️ Granular Volume Controls: Per-bind volume sliders (boost up to 200%) plus a real-time Master volume control.
- 🛑 Global Panic Stop: Press
Ctrl+Alt+Sat any moment to instantly silence all active soundboard audio streams. - 📥 Drag & Drop Import: Simply drag MP3, WAV, OGG, or FLAC files directly into the window.
- ⚡ Zero Bloat & Zero Background Lag: Self-contained, lightweight, minimal memory footprint (~35MB RAM).
To broadcast soundboard sounds into Discord, TeamSpeak, Steam Voice, or in-game voice chat (like RV There Yet or Counter-Strike), follow this simple 5-minute setup:
- Download the free driver from VB-Audio Cable Official Site.
- Extract the downloaded ZIP archive.
- Right-click
VBCABLE_Setup_x64.exeand select Run as Administrator. - Click Install Driver and restart your computer if prompted.
- Open BindPlayer.
- Navigate to the 🔊 Audio & Devices tab.
- Set Headphones Output (Your Ears) to your physical headset/speakers (e.g. Headphones (Realtek Audio)).
- Set Broadcast Output to
CABLE Input (VB-Audio Virtual Cable). - Click ▶ Test Dual Output — you should hear the sound in your headphones, and Windows Volume Mixer will show activity on CABLE Input.
If you want teammates to hear both your physical microphone and your soundboard sounds:
- Press
Win + R, typemmsys.cpl, and press Enter (this opens the classic Windows Sound Control Panel). - Go to the Recording tab.
- Right-click your physical microphone (e.g. HyperX SoloCast, Blue Yeti, or Realtek Mic) and click Properties.
- Switch to the Listen tab.
- Check the box: ☑ Listen to this device.
- Under Playback through this device, choose
CABLE Input (VB-Audio Virtual Cable). - Click Apply and OK.
💡 What this does: Windows will forward your voice into VB-Cable, while BindPlayer simultaneously forwards soundboard audio into VB-Cable. Both streams blend together cleanly without needing Voicemeeter or extra mixer software!
- Discord:
- Go to
User Settings->Voice & Video. - Set Input Device to
CABLE Output (VB-Audio Virtual Cable). - Set Output Device to your physical headset.
- Go to
- In-Game (e.g. RV There Yet, CS2, Rust):
- Open the in-game audio/voice settings.
- Set Microphone / Recording Device to
CABLE Output (VB-Audio Virtual Cable)or setCABLE Outputas your Default Recording Device in Windows.
| Feature | Details |
|---|---|
| Numpad Binds | Num 0 through Num 9, Num /, Num *, Num -, Num +, Num . |
| Function Keys | F1 through F12 |
| Key Combinations | Supports Ctrl, Alt, Shift modifiers (e.g. Ctrl+Num 1) |
| Panic Shortcut | Default Ctrl+Alt+S (Customizable in Hotkeys tab) |
| Fullscreen Games | Runs with Administrator rights to bypass Windows UIPI restrictions |
- Windows 10 or Windows 11 (x64)
- .NET 8.0 SDK
# Clone the repository
git clone https://github.com/moordex/BindPlayer.git
cd BindPlayer
# Restore and build
dotnet build -c Release
# Publish a single-file executable
dotnet publish -c Release -r win-x64 --self-contained false -p:PublishSingleFile=true -o distBindPlayer/
├── Audio/
│ ├── AudioDeviceManager.cs # WASAPI MMDevice enumerator & selector
│ └── AudioEngine.cs # Dual-output low-latency NAudio playback mixer
├── Models/
│ ├── AppSettings.cs # Language, device names, volume & hotkeys
│ ├── AudioDeviceInfo.cs # WASAPI endpoint metadata
│ └── Bind.cs # Bind model (file, hotkey, volume, duration)
├── Services/
│ ├── GlobalHotkeyManager.cs # Windows WH_KEYBOARD_LL hook & key parser
│ ├── LocalizationService.cs # Dynamic thread-safe EN / PL localization
│ └── StorageService.cs # JSON persistence & sound file scanner
├── Views/
│ ├── MainWindow.xaml(.cs) # Modern Mica WPF UI with sidebar & tabs
│ └── BindEditDialog.xaml(.cs)# Hotkey recording & bind editor modal
└── sounds/ # Your audio files (MP3, WAV, OGG, FLAC)
This project is licensed under the MIT License - see the LICENSE file for details.