MS ECE @ UC San Diego · Computer Engineering + Mathematics
Building hardware-minded software for RTL, VLSI, EDA tools, embedded systems, applied ML, and math.
Selected work across hardware/EDA learning tools, GPU systems, embedded sensing, product-style utilities, XR, and applied ML.
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Logic & CMOS Studio Boolean logic, K-maps, Verilog export, and CMOS visualization. LIVE SOURCE TypeScript React EDA
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Hardware Interview Trainer RTL, DV, STA, physical design, and EDA interview practice. LIVE SOURCE RTL STA Local-first
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GPU-Accelerated GGM Tree CPU/GPU GGM tree construction with Keccak-f1600 and Spongent-128 PRF backends. REPORT SOURCE CUDA C Hardware Security
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Indoor Monitoring ESP32 indoor environment monitor for CO2, comfort metrics, and live room status. LIVE SOURCE C ESP32 Sensors
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MarkMacZip Native-feeling macOS archive utility with compression, extraction, and release flow. PAGE SOURCE Swift macOS Utility
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Nihongo Learning Japanese learning website for Chinese speakers with a clean web-study experience. LIVE SOURCE TypeScript Language Learning
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CloserXR Sales Negotiator Mixed-reality Unity role-play with speech, Gemini dialogue, TTS, and avatar states. SOURCE Unity C# XR Gemini
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Climate Emulation Model Kaggle climate-emulation modeling workflow with ML experiments and report writing. REPORT SOURCE Jupyter ML Climate
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Hardware Tools RTL, CMOS, timing, architecture, and EDA workflows |
Systems Software local-first utilities, embedded sensing, and clean interfaces |
Learning Products interactive study tools that make dense topics inspectable |