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lorenzo-stacchio/README.md

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This image was generated with Controlnet conditoned with Canny Edge using my profile pic and the Bio that follows.
I named it "Average Ph.D. student in his/her final year".

Biography

I am a Research Fellow in Computer Science at the University of Macerata, within the VRAI — Vision, Robotics and Artificial Intelligence laboratory, working on Deep Learning and eXtended Reality in a multidisciplinary setting. I got a Ph.D. in Computer Science at the University of Bologna in 2024, focusing on pipelining Artificial Intelligence and eXtended Reality paradigms for industrial and cultural heritage applications. Before that, I got a Master's degree in Computer Science. Since July 2026 I hold the Italian National Scientific Qualification (ASN) as Associate Professor in Information Processing Systems (IINF-05/A).

I decided to keep going with academic research because of my deep love for all that concerns multidisciplinary research, the data produced in this setting, and the knowledge that can be extracted from them. To me, recognizing patterns through Artificial Intelligence methods, and integrating them with eXtended Reality paradigms to define functional systems usable by anyone at any time, is one of the coolest things Computer Science can offer (and that completely conquered my heart).

I frame this line of work as eXtended Artificial Intelligence (XRAI): bringing computer vision, generative models and immersive interfaces together into systems that support human activity — across creative industries, cultural heritage, manufacturing, education, sport and retail.

Education

Title Scientific Area University Start Year Graduation Year
Ph.D. Computer Science University of Bologna 2020 2024
Master Degree Computer Science University of Bologna 2018 2020
Bachelor Degree Computer Science University of Camerino 2015 2018

National Scientific Qualification (ASN) — Associate Professor, Information Processing Systems (IINF-05/A), 2026–2038.

Academic roles

  • Associate Editor, The Visual Computer (Springer) — since February 2025
  • Lead Guest Editor, Virtual Reality (Springer) special issue on Agentic AI for Extended Reality
  • Principal Organizer, XRAG '26 — 1st International Workshop on Agentic AI for Extended Reality @ IEEE ISMAR 2026
  • Principal Organizer, HUARL — 1st International Workshop on Humans in the eXtended Artificial Intelligence Loop @ ICIAP 2025
  • Session Chair, CREAI — Workshop on Artificial Intelligence and Creativity @ ECAI 2024
  • Co-Chair, FAME special session — Fashion for Metaverse @ AIVR 2024
  • Reviewer and Program Committee member for IEEE, ACM, Springer and Elsevier venues (ISMAR, IEEE VR, AAAI, ACM MM, ECCV, ICIAP, …)

Awards

Award Venue / Organization Year
🏆 Best Paper Award (for MineVRA) 32nd IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR) 2025
🏅 Editor of Distinction Award — Author Service Springer Nature 2026
🥇 Best Project XR&AI Summer School, Matera 2022
🥇 Best Poster (for IMAGO) VisMac Doctoral School 2021

Selected publications

📚 Full list of publications →

Teaching

Course Level University Years
Advanced Programming for Video Games and Virtual Reality Systems (9 ECTS) B.Sc. Politecnica delle Marche 2025–
Deep Learning and Computer Vision for Business (2 ECTS) Ph.D. Milano-Bicocca 2023–
Graphics and Virtual Reality (4 ECTS) Teacher qualification Macerata 2023–
Virtual and Augmented Reality Lab (6 ECTS) M.Sc. Bologna 2020–2024

Supervisor of 2 B.Sc. theses and co-supervisor of 13 B.Sc./M.Sc. theses across Bologna, Macerata, Politecnica delle Marche and eCampus.

Technologies

Programming languages

Frameworks

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  1. Stable-Diffusion-Inpaint Stable-Diffusion-Inpaint Public

    Forked from CompVis/stable-diffusion

    Stable diffusion for inpainting

    Python 229 17

  2. Virtual_Augmented_Reality_Lab_23_24 Virtual_Augmented_Reality_Lab_23_24 Public

    This repository contains some Unity projects presented during laboratory classes of the Virtual and Augmented Reality Laboratory course at the Alma Mater Studiorum University.

    C# 12 2