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Releases: logdot/Highfleet-Modloader

v4.0.0

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@logdot logdot released this 27 Aug 05:33
9b64b34

This is technically a breaking change, thus the major version bump.
However all previous mods still work and mods created for this version of the mod loader will still work in the previos v3.0.0 version.
The only thing that will break is logging to the console.

Speaking of, that's the main thing this release overhauls, logging.
From a user facing perspective, not much has changed aside from being able to customize log filtering globally and per mod.
Internally this completely reworks how logging works for mods.
No longer do we have the shitty, unstable logging that required compiling using the exact same version of the rust compile that was used for the mod loader.
It's all FFI safe now.

v3.0.0

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@logdot logdot released this 08 Sep 10:49
v3.0.0-beta.0

Change log level for file

v1.1.1

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@logdot logdot released this 15 Dec 05:56

Mostly QoL changes

The big three things are:

  1. Better error messages
  2. Faster injection / less dead time
  3. Closing on user input, instead of automatically

Full Changelog: v1.1.0...v1.1.1

v1.1.0

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@logdot logdot released this 22 Dec 07:00
4b279c4

This version allows you to configure what window to inject mods into. By default it will try to inject into "Highfleet v.1.163", but this can be changed in "window_name.txt" file inside the Modloader folder.

v1.0.0

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@logdot logdot released this 03 Sep 02:24

This is the first 'breaking change' of the modloader. Now instead of loading Shipworks.dll directly from the Highfleet folder the modloader will load any arbitrary DLL files inside of Modloader/mods

v0.1.2

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@logdot logdot released this 10 Aug 04:31

Fixes guns and sensors loading twice if load vanilla was off but loading vanilla guns or sensors was on

v0.1.1

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@logdot logdot released this 07 Aug 22:32

Fixes #2
Fixes #3

v0.1.0

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@logdot logdot released this 07 Aug 06:09
e0d8b1b
Create msbuild.yml