You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This commit was created on GitHub.com and signed with GitHub’s verified signature.
This is technically a breaking change, thus the major version bump.
However all previous mods still work and mods created for this version of the mod loader will still work in the previos v3.0.0 version.
The only thing that will break is logging to the console.
Speaking of, that's the main thing this release overhauls, logging.
From a user facing perspective, not much has changed aside from being able to customize log filtering globally and per mod.
Internally this completely reworks how logging works for mods.
No longer do we have the shitty, unstable logging that required compiling using the exact same version of the rust compile that was used for the mod loader.
It's all FFI safe now.
This commit was created on GitHub.com and signed with GitHub’s verified signature.
The key has expired.
This version allows you to configure what window to inject mods into. By default it will try to inject into "Highfleet v.1.163", but this can be changed in "window_name.txt" file inside the Modloader folder.
This is the first 'breaking change' of the modloader. Now instead of loading Shipworks.dll directly from the Highfleet folder the modloader will load any arbitrary DLL files inside of Modloader/mods