I've been building software since 2004. Games, enterprise systems, and now AI infrastructure. I take problems from idea to production.
A production-ready FastAPI platform with modular components and a built-in control plane.
- publicly announced on Dec 3rd, 2025
- 16K+ downloads across 25+ countries
- 600+ unique developer environments every 14 days
- CLI localized in 9 languages including Mandarin, Japanese, and Korean
Try it out with:
uvx aegis-stack init my-app- Sector 7G — Live demo processing millions of tasks on a single $5 VPS with zero restarts
- NWVault Revival — Read-only searchable archive of the original Neverwinter Vault (2002-2014), built in 24 hours
An RPG series I've been building since 1999. Three shipped titles, 61,000+ downloads:
- The Coming (2005)
- Won IGF Best NWN Module at the 2006 Game Developers Choice Awards.
- NWVault Hall of Fame.
- #51 highest rated NWN module of all time.
- Cry The Beloved (2006)
- Featured in PC Gamer.
- #2 highest rated NWN module of all time.
- Family & Country (2014)
- Standalone Dragon Age: Origins mod.
- 25 voice actors
- 47 custom music tracks
- 7–8 hours of gameplay.
Everything else I build is infrastructure toward Rose of Eternity: Reflections, the next chapter in my series.
iHeartMedia (15 years) Software Engineer → Senior → Staff. Built large-scale media systems, including transcoding pipelines cheaper than AWS. Owned critical legacy infrastructure across multiple migrations.
Game Development (Ossian Studios) Mysteries of Westgate (Neverwinter Nights 2 Adventure Pack) The Shadow Sun (iOS RPG) Both while employed full-time.
Current Head of AI Engineering at Betr Health. Working on RAG systems, natural language health tracking, and computer vision for food analysis.
I design systems end-to-end and ship them.
📦 PyPI · 📖 Docs · 🔴 Live Demo · 💼 LinkedIn · 𝕏 @leonardbedner



